i dont have it anymore... it dissapeared when i re-wrote that engine.
but it kinda went like this
it started to feel like the computer was memory fragmenting and started to judder as new sprites where being created
the memory went down and down cos the freentity wasn't being executed ALL the time still when i sorted that bug out, it still started juddering after about 2 minutes of continueus sprite handling
my computer is fast enough for the stuff i do on it, and programming with a slightly less than industry standard can guarentee my games will work nice enough on most computers 3 years old
but it kinda went like this
while not keyhit(1) cls t% = createsprite() positionentity(t%,.5,.5,50) renderworld() freeentity(t%) wend
it started to feel like the computer was memory fragmenting and started to judder as new sprites where being created
the memory went down and down cos the freentity wasn't being executed ALL the time still when i sorted that bug out, it still started juddering after about 2 minutes of continueus sprite handling
my computer is fast enough for the stuff i do on it, and programming with a slightly less than industry standard can guarentee my games will work nice enough on most computers 3 years old