Textured Poly > 4 sides.

BlitzMax Forums/BlitzMax OpenGL Programming/Textured Poly > 4 sides.

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Yep, I think it is.
The texture is scaled to fit the poly.
I still need to map the texture to the poly using the
gltextcoord2f to glvertex2f but that should be OK.
I don't need my poly rotated or scaled but that should be doable.
Another thing is to save the poly away somewhere so it can be access without recreating each time.
<edit> or Mark could add a TextureShape command ;)