Yep, I think it is.
The texture is scaled to fit the poly.
I still need to map the texture to the poly using the
gltextcoord2f to glvertex2f but that should be OK.
I don't need my poly rotated or scaled but that should be doable.
Another thing is to save the poly away somewhere so it can be access without recreating each time.
<edit> or Mark could add a TextureShape command ;)
The texture is scaled to fit the poly.
I still need to map the texture to the poly using the
gltextcoord2f to glvertex2f but that should be OK.
I don't need my poly rotated or scaled but that should be doable.
Another thing is to save the poly away somewhere so it can be access without recreating each time.
<edit> or Mark could add a TextureShape command ;)