Measurement of RenderWorld Time

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What Ross said... the smaller area card has to draw the faster the FPS is, obviously. You can test this using static camera very close to object(s) and then camera (otherwise identical setup) so far that object(s) are just a dot in the middle. Speed difference will be huge, and it's not because of object(s) position or distance, but because they take less screen space and are faster to draw (less pixels to draw).