Q. Triangle Batching with older cards (GF2)

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I think it's directx that batches the triangles like that. Basically keeps your triangles at 2000 at the most for each surface. I did alot of tests on that, on different computers and they seemed to yield the same result. Small FPS increases, everytime i added more triangles to a surface.

When i hit > 2000, the FPS was slightly greater than the FPS that came before hand.