[K]ODE Physics Editor (thread 2)

Blitz3D Forums/Blitz3D Userlibs/[K]ODE Physics Editor (thread 2)

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

i was playing with the editor and it needs work, lots of it.
the ode wrapper itself works pretty good from what ive seen.

i shouldnt have to select which viewport i want to work in by clicking in its upper left corner, its very annoying. think of a 3dmodeler in which you just click into viewports and select objects, in which you have the ability to zoom in and out of viewports, i should be able to select which object i want to edit by clicking in a listbox, those sphere like objects that appear with an "e" inside of them everytime i create a new object are very annoying. remove the windows ability to maximize because it only stops the application from working. find a new means of allowing the player to edit object properties than the edit tab because they may not only want to change the position and rotation. Consider using a new window to do it that opens up by clicking a button on the tab or by using rollout windows or some other means. I think that using that gui lib are putting some limits on what you can do gui wise. thats all for now, ill play with it some more.

i need an ode wrapper myself so you might have a next customer here, ill check out JV-ODE next.