Adding vertexes with UV coords

Blitz3D Forums/Blitz3D Programming/Adding vertexes with UV coords

If you look at the AddVertex command in the help file regarding UV coords it explains that the bottom left of an image is 0,0 and the top right is 1,1 but when I apply a texture to a surface with this in mind the texture displays upside down and backwards.

To do it correctly I need to think of 0,0 being upper left and 1,1 being lower right. Is the help file wrong or am I missing something here?