B3D only support bones animation. You need to animate the bones that are "parents" of the vertices. You could even use one bone for each vertex, but this will be kind of slow AFAIK.
Probably you better write your Import function that will read the vertex Animation Data to some arays, banks etc. then Animate them "manually".
Probably you better write your Import function that will read the vertex Animation Data to some arays, banks etc. then Animate them "manually".