"If you export it without creating one only big mesh (joining all the meshes), then blitz makes the culling when loaded with loadanimmesh,"
Don't understand this.
How can you export without first using Addmesh on all the individual meshes? - Then loading back one mesh with LoadAnimMesh.
Can you explain how you are doing this, please.
Don't understand this.
How can you export without first using Addmesh on all the individual meshes? - Then loading back one mesh with LoadAnimMesh.
Can you explain how you are doing this, please.