Iron Fist Engine Test

Miscellaneous Forums/Blitz Showcase/Iron Fist Engine Test

Glad u all liked it. I've been on holiday for a week so it was nice to come back to some positive comments. Sorry there is no shop yet. Much more is planned for the game such as an adventure element where you need to get keys, objects, solve puzzles etc as well as beat people up. The main guys will have proper graphics and animations for attacks (is that what you meant klepto2?). Nawi: sorry you didn't like the kick sound, it is a bit silly, in fact it might be Bruce Lee.

As I said, I have tried to make it a really good updated platformer which is why it has stuff like slopes, bumpy ground, pixel perfect collision, layered scenery, sliding physics etc. It was actually quite hard to code and I still have a 12 page to do list, but realistically some of that will have to go into a V2. I have checked out a lot of other platformers as research and found many to be lacking. Although I am aware that just being technically good isn't enough. Thing is these days with Doom3 etc I am not sure people can really appreciate a good platformer when they see one as they see all platformers as bad/dated. Maybe my game will appeal to the retro fans a bit more. We'll see.

Perturbatio: thanks for the website feedback. It really is just a simple site at the moment just to get the game out there, it will need some proper design eventually.