Well, when you are really close to object, they take up more of the screen. It's all down to the graphics card. Some don't handle sprites/textures being close to them, because they have crappy fill rates.
Measurement of RenderWorld Time
Blitz3D Forums/Blitz3D Programming/Measurement of RenderWorld TimeThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.