FPSNet Problem

Blitz3D Forums/Blitz3D Programming/FPSNet Problem

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Could it be because when the game started the original hosts IP address is the one that is registered with GNet - I don't think from what I recall of the FPSNet code that when the Host is switched over the Gnet Server is updated -It should still be possible however to bypass Gnet and join using just the new Host's IP address or simply refesh the Gnet server with the new host's IP.