Thanks for the feedback.
It is entirely lightmapped, although the test track has nothing to cast shadows so it's a bit hard to tell at the moment.
Nice idea - if I can work out how to make them follow the track surface I'll have a go. Otherwise I might texture in a dark racing line and perhaps some dark braking zones onto the track surface.
That's the next thing to do - I need to mockup a track like the original Drawbridge or SkiJump and see how the car copes with a)climbing steep hills, b)really steep drops and c)turning right!
Ah, that means me modelling a person (shudder). Still, I intend to use the ragdoll source code I posted a while ago to provide a ragdoll driver - the idea is to fix his hands and feet to the car and let his body rattle around in the cockpit, so you can see the effect the motion has on him. I might try the Flatout thing of flying ragdoll driver also.
It's a bit darker than the original, but I wanted to keep the colours reasonably bright - the lightmapped shadows are quite dark so I can brighten that up a bit.
What would be nice to add is some kind of lighting/shadows
It is entirely lightmapped, although the test track has nothing to cast shadows so it's a bit hard to tell at the moment.
maybe you can add some skid-marks to the track also
Nice idea - if I can work out how to make them follow the track surface I'll have a go. Otherwise I might texture in a dark racing line and perhaps some dark braking zones onto the track surface.
Be sure to get a proper lose-your-lunch drop in there
That's the next thing to do - I need to mockup a track like the original Drawbridge or SkiJump and see how the car copes with a)climbing steep hills, b)really steep drops and c)turning right!
But where's the seat & driver?
Ah, that means me modelling a person (shudder). Still, I intend to use the ragdoll source code I posted a while ago to provide a ragdoll driver - the idea is to fix his hands and feet to the car and let his body rattle around in the cockpit, so you can see the effect the motion has on him. I might try the Flatout thing of flying ragdoll driver also.
a nice, bright, detailed enviornment
It's a bit darker than the original, but I wanted to keep the colours reasonably bright - the lightmapped shadows are quite dark so I can brighten that up a bit.