Stunt Car Racing revamp

Miscellaneous Forums/Blitz Showcase/Stunt Car Racing revamp

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After a bit of a break playing with the rally game I decided to return to Stunt Car Racing (temporary name) because it's still the game I've always wanted to make.

It's just undergone a complete graphical overhaul with a new racing buggy and a new style track. I've also tweaked the physics to make it smoother and far less twitchy and thus much easier to control, so long as you go carefully with the turbo. I've also backed down the power oversteer a bit which means you can accelerate with confidence but still get the car sideways at will with a tap of the brake or a yank on the handbrake.

The car now has 5 (or 6??) gears, and the skid sfx have been tweaked to go from squeak to squall dep. upon the severity of the slide - it's a simple touch but makes it seem more dynamic and alive, as well as providing audio feedback in a slide. Still missing impact sounds though.

This test track layout is a simple oval with one open jump and one ledge jump, with a bit of crash fencing and gently banked corners. I've placed it in a big ocean because it looks nice.

So, some screenies [edit:just noticed the wheels are positined too high in the first 3 car renders - the rear axle doesn't line up, but it does in the game] -
The race car -




The race car ready at the start -


Heading into the first corner -


Taking the first corner -


In mid air over the main jump -


And finally 2 video clips of the game in action (about 7mb each with sound) - If you look carefully you can see me drift the car around the corners in the first video...you don't need to drive this way (probably slower than a neat lap) but it's fun to apply the handbrake and attempt to hold the slide :) The second vid shows some of the camera angles.
http://www.jameskett.dsl.pipex.com/SCR_1.zip
http://www.jameskett.dsl.pipex.com/SCR_2.zip