Well not exactly, John. I have a large map, created from lot of cubes, spheres, etc...
Then If you export it without creating one only big mesh (joining all the meshes), then blitz makes the culling when loaded with loadanimmesh, which is great!.
Then If you export it without creating one only big mesh (joining all the meshes), then blitz makes the culling when loaded with loadanimmesh, which is great!.