IrrLict cube-mapping?

BlitzMax Forums/BlitzMax Programming/IrrLict cube-mapping?

not sure if its what you want but you can render to a texture and then use that texture for a face of the cube. you could render 6 different scenes to 6 different textures for a different texture for each face. sample 13 does the rendering to texture and then places that rendered texture on the faces of a cube.