Occlude Big Mesh Parts

Blitz3D Forums/Blitz3D Programming/Occlude Big Mesh Parts

Thanks jfk.

I know that i am doing culling. But how to do true occlusion? I have seen your code, but i think is not working 100%?.

Anyway my main problem is i have 200 256x256 textures, so not drawing 10.000 polys gives me a very big speed increase!.

This are really good news because my Full racing game with ode, lens flare, multiplayer, and full map of my country is running at 100 FPS! (too much optimizations, hehe)