Occlude Big Mesh Parts

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The mesh has 15.000 polys, and when loaded with loadanimmesh only 2000 are drawn at a time! This is a gain of 5ms of execution when calling renderworld, what it amazing!

I don't need too much access to those sub-meshes. They are for the map. Although i was using linepick for the lens flare effect.

Then the most important question, what about lightmapping the level?. Can i use gile[s] (i have bought a license)?.