Occlude Big Mesh Parts

Blitz3D Forums/Blitz3D Programming/Occlude Big Mesh Parts

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well, when loading using animmesh i get a surface occlusion system, which is very good. But i have 2 questions:

- How can i apply a lightmap when loading with animmesh? (i think i can't, perhaps with prerrendered textures...)

- Any other slowdown or problem relative to loadanimmesh?