Well, i have been testing the auto hide system that B3D has. All of us know that if you load several objects, those behind the camera are not rendered.
Then i tried to make two separate spheres in only one mesh in 3dsmax. Then export it to .b3d with b3d pipeline. I thought that if i rotate the mesh so only one sphere is in front the camera, only that should be rendered, but don't. If one is rendered, then the whole mesh is rendered.
This, for creating big maps is very undesirable. The only solution should be to export "one by one" every separate mesh. ( i am not that crazy).
What is the solution then?
EDITED: LoadAnimMesh seems to do the job...
Then i tried to make two separate spheres in only one mesh in 3dsmax. Then export it to .b3d with b3d pipeline. I thought that if i rotate the mesh so only one sphere is in front the camera, only that should be rendered, but don't. If one is rendered, then the whole mesh is rendered.
This, for creating big maps is very undesirable. The only solution should be to export "one by one" every separate mesh. ( i am not that crazy).
What is the solution then?
EDITED: LoadAnimMesh seems to do the job...