Sorry I didn't explain very well, try one DrawImage before you bind your texture and then a different DrawImage afterwards (different texture).
Because I think this will only be a problem if blitz is trying to draw a texture that it thinks is already bound, so if your using at least two different textures either side of your bind it should be okay. (or even two different DrawImages after will also work).
Because I think this will only be a problem if blitz is trying to draw a texture that it thinks is already bound, so if your using at least two different textures either side of your bind it should be okay. (or even two different DrawImages after will also work).