sure
there may be some redundant code in here, i knocked it up very quickly.
let me know what y'all think. Also, it lacks the crimsonland verocity, but that can easily be fixed, this was just to test.
there may be some redundant code in here, i knocked it up very quickly.
let me know what y'all think. Also, it lacks the crimsonland verocity, but that can easily be fixed, this was just to test.
''' community project for prophecy Strict Framework brl.glmax2d Import brl.graphics Import brl.linkedlist SetGraphicsDriver GLMax2DDriver() AppTitle = "Bullet Test - by Erick 'Deux' Grove" Graphics 800,600,0 AutoMidHandle True Global bulletimage:TImage = CreateImage(16,16,DynamicImage|MaskedImage) Global bulletList:TList Type bullet Field x# Field y# Field origin_x# Field origin_y# Field scale_factor# Field alpha_factor# Field life# Method draw() SetColor 200,125,125 DrawRect x,y+(scale_factor*5),3,5 SetScale 1,scale_factor SetColor 100,100,100 SetAlpha alpha_factor DrawRect origin_x,origin_y,3,5 SetScale 1,1 SetAlpha 1 End Method Method update() y:-1 life:-1 scale_factor:-3 alpha_factor:-0.03 If(alpha_factor <0) ListRemove bulletList,Self End Method End Type bulletList = CreateList() Cls SetColor 200,200,200 DrawRect 0,0,3,10 GrabImage bulletimage,0,0 SetBlend(alphablend) Function UpdateBullets() For Local b:bullet = EachIn bulletList b.Draw() b.Update() Next End Function While Not KeyDown(KEY_ESCAPE) SetScale 1,1 SetAlpha 1 If KeyHit(KEY_SPACE) Local mybullet:bullet = New bullet mybullet.life = 100 mybullet.alpha_factor=1 mybullet.x = MouseX() mybullet.y = MouseY() myBullet.origin_x = mybullet.x myBullet.origin_y = mybullet.y bulletList.addLast(mybullet) End If UpdateBullets() Flip Cls Wend FlushMem End