Grisu: Brightness is a hard thing to gauge, given that color/gamma is different on every configuration. Anyone else think i should darken things a bit?
AngelDaniel: I'm playing with some code right now to allow limited destructibility (ala worms), more for the sake of eye candy than anything. Not sure if this will make it into the first release though.
Oddball: Each match takes place on a single planet, although I plan to have several planets of different sizes in the final build.
Gameplay is something along the lines of scorched earth, but with alot of changes/enhancements, obviously. The finished game will feature two player hotseat, pbem and network support, although the network code is in the planning stage at the moment (shouldn't take long to get working).
I've toyed with the idea of a.i. opponents, as I realize that exclusively multiplayer games have a limited appeal, but I think this really doesn't convey the spirit of the game.
I'm also working on a matchmaking service, which I hope will make it into the finished game.
The game is designed to be easy to learn and be something you can pick up and play for a few minutes, for those of us with short attention spans. :)
AngelDaniel: I'm playing with some code right now to allow limited destructibility (ala worms), more for the sake of eye candy than anything. Not sure if this will make it into the first release though.
Oddball: Each match takes place on a single planet, although I plan to have several planets of different sizes in the final build.
Gameplay is something along the lines of scorched earth, but with alot of changes/enhancements, obviously. The finished game will feature two player hotseat, pbem and network support, although the network code is in the planning stage at the moment (shouldn't take long to get working).
I've toyed with the idea of a.i. opponents, as I realize that exclusively multiplayer games have a limited appeal, but I think this really doesn't convey the spirit of the game.
I'm also working on a matchmaking service, which I hope will make it into the finished game.
The game is designed to be easy to learn and be something you can pick up and play for a few minutes, for those of us with short attention spans. :)