animating?

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Md2 models record the vertex positions of the mesh for frames of animation. They don't use bones. Is that what you mean by "Blend meshes"? MD2's have draw backs though. Their movement is jerky and they take up alot more memory space. the jerky movement is cause by vertex positions only being able to be integer numbers.

So, to some up, .MD2's = non boned animations, they record the vertex positions for each frame.

.bd3's are boned animations. The only boned format that blitz supports i believe, but the bone transformations are done via software, as directX 7 doesn't support this being done by the hardware.