Textured Poly > 4 sides.

BlitzMax Forums/BlitzMax OpenGL Programming/Textured Poly > 4 sides.

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

DrawImage will need to have texturing enabled and I'm not sure if it enabled it when it created the context or with each call to that function. Just let DrawImage() bind the texture by itself, if it does that. Then bind yours again later.