Yep, that seems to be going well.
Just happy to have a texture poly using graphics, cls and flip.
How would I unbind the texture? The OGL manual suggests glDeleteTextures but I'll want to use it each loop but with a drawimage in between.
Just happy to have a texture poly using graphics, cls and flip.
How would I unbind the texture? The OGL manual suggests glDeleteTextures but I'll want to use it each loop but with a drawimage in between.