3d limits for machine spec

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I need to make sure my game will run at a decent resolution (e.g. 1024x768) on fairly old hardware... I'd like it to run well on Geforce 3 Ti-200 and above. I know some people aim stuff to run well at 800x600 on a GF2.

Is this a good minimum spec to aim at?

What kind of limits on polys / textures should I be looking at? I know this varies wildly depending on who you speak to, but is 100k polys and say 20 hi-res textures in one scene ok?

I'd be interested in hearing the experiences of people who have games out there, and have had them tested on a multitude of low-spec hardware.