Thanks for the reply BotBuilder, but unfortunately your replies have created more questions than answers(not that I dont appreciate your response).
In my naiveity, with regards to collisions I thought I could just use the entity (b3d model) that the pivots/constraints were attached to, to perform collision checking.
The reason why I asked question 1 and 6 regarding was it possible to create a ragdoll system in Blitz3d and was it fast enough was because, I have'nt seen any 3d demos that dont you Tokamak/ODE.
Another plea to anybody who has any "cleaned up" 3d ragdoll code, that they dont mind sharing, can you please post.
Paul
In my naiveity, with regards to collisions I thought I could just use the entity (b3d model) that the pivots/constraints were attached to, to perform collision checking.
The reason why I asked question 1 and 6 regarding was it possible to create a ragdoll system in Blitz3d and was it fast enough was because, I have'nt seen any 3d demos that dont you Tokamak/ODE.
Another plea to anybody who has any "cleaned up" 3d ragdoll code, that they dont mind sharing, can you please post.
Paul