"Texture" for DrawPoly/DrawRect, etc

BlitzMax Forums/BlitzMax Beginners Area/"Texture" for DrawPoly/DrawRect, etc

Hi Perturbatio,
Thanks for the response.
This is what I'm after (soggyp, sorry if it answers your query... I'll open another post if needed).
SetGraphicsDriver GLMax2DDriver()
Graphics 640,480,0

img1:TImage = LoadImage("beach1.png")   '64*64
img2:TPixmap = LoadPixmap("bmax160.png") '160*160
texture_name:Int = bglTexFromPixmap(img2)

Cls

DrawImage img1,100,100
DrawPixmap img2,100,300
glBindTexture GL_TEXTURE_2D, texture_name
DrawImage img1,300,100

Flip
WaitKey

The texture is resized to fit the new image.