VIP3R can we get dterrain in the oed dll and wrapper ?
Reply Quoting This MessageEdit Message NoahAdler Member since: 4/22/2000 From: Lexington, United States
Posted - 2/11/2005 10:30:58 PM
For heightmapped terrains, ODE also offers a collider named dTerrain which essentially builds a terrain by using rays at the given point to push an object up. I've used this collider with great success, though some people prefer to use the trimesh for various reasons. This collider is offered in the 'contrib' directory of the ODE repository, and requires some (very slight) manually patching of the source.
//www.gamedev.net/community/forums/topic.asp?topic_id=300188
Reply Quoting This MessageEdit Message NoahAdler Member since: 4/22/2000 From: Lexington, United States
Posted - 2/11/2005 10:30:58 PM
For heightmapped terrains, ODE also offers a collider named dTerrain which essentially builds a terrain by using rays at the given point to push an object up. I've used this collider with great success, though some people prefer to use the trimesh for various reasons. This collider is offered in the 'contrib' directory of the ODE repository, and requires some (very slight) manually patching of the source.
//www.gamedev.net/community/forums/topic.asp?topic_id=300188