Cheers bud. I would post questions only it's more a case of stupid things like not knowing when to use X instances of mesh loaders and general stuff like that.
Mark's b3d is actually amazing in that sense, alot of power in a very easy to use interface. Take note fellow developers! :)
Mark's b3d is actually amazing in that sense, alot of power in a very easy to use interface. Take note fellow developers! :)