Nope, only the bgl ones.
My next step is to check gluOrtho2d to use 2D co-ordinates and then create a real 'poly' to use with either GL_POLYGON in that example or a better GL_TRIANGLE_STRIP. Once (if) it's working then check whether it works with bmx graphics mode rather than GL context.
Seems a shame we can't just say my+poly=drawpoly(array)and then 'texture mypoly,myimage' but that's the result I'm going for.
My next step is to check gluOrtho2d to use 2D co-ordinates and then create a real 'poly' to use with either GL_POLYGON in that example or a better GL_TRIANGLE_STRIP. Once (if) it's working then check whether it works with bmx graphics mode rather than GL context.
Seems a shame we can't just say my+poly=drawpoly(array)and then 'texture mypoly,myimage' but that's the result I'm going for.