Hi Ross,
Well it doesn't have to be static, (though I appreciate Q3 lightmaps are) dynamic is preferred. I guess what I am after is will a blitz light, duplicate what a standard point light can do in a BSP. So say I removed all my Q3 lighting in the BSP and manually lit it with createlight(), can the same results be acheived? It would seem difficult to achieve here.
Thanks for your time,
Paulo
Well it doesn't have to be static, (though I appreciate Q3 lightmaps are) dynamic is preferred. I guess what I am after is will a blitz light, duplicate what a standard point light can do in a BSP. So say I removed all my Q3 lighting in the BSP and manually lit it with createlight(), can the same results be acheived? It would seem difficult to achieve here.
Thanks for your time,
Paulo