verlet newb...

Blitz3D Forums/Blitz3D Beginners Area/verlet newb...

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This post is mainly aimed at BotBuilder, Sswift, Bouncer, Dev, Miracle and Frank Taylor but any responses are welcome.

Sorry to ressurect this old post, but I have been playing about with Verlet integration and constraints for the past week and dont seem to be getting any closer to making a fully working 3D ragdoll. After searching through the forums I noticed that BotBuilder, Sswift, Bouncer, Dev, Miracle and Frank Taylor had all looked into this topic in some depth a year or two ago, unfortunately most of the posts just died off without resolving some major issues and a lot of the links to files are dead.

So what I am asking is :-

1. Can 3D ragdoll be accomplihed in Blitz3d without ODE etc
2. Has anybody got any code examples of a 3D system that they dont mind sharing.
3. Have the problems with angular constraints been overcome.
4. Has the problems with collisions been overcome.
5. Has anybody got any code (3d or 2d verlet integration/constraints) with all the unneccessary garbage cleared out ie. supercams, lensflares etc so that i can learn this system better (Im not just a Verlet Newbie I'm also a Blitz Newbie).
6. Is the system fast enough to be used in games. Some of the demos I tried, bouncers for example was very fast whilst others crawled.

I know what some people are going to reply, "if your a newbie, you should be creating programs like, HELLO WORLD, and rotating primitives. I admit I am new to Blitz3D but have been hobby programming since the days of the ZX81, and now i've got my teeth into this im not gonna let go until I've cracked it or it cracks me.

Paul