Well, the 1 indicates the texture should be loaded in colour. IF you use:
It should disable any texture flags that blitz defaultly sets. Blitz by default uses texture flags 1 and 8, colour and mipmapping :o)
ClearTextureFilters()
It should disable any texture flags that blitz defaultly sets. Blitz by default uses texture flags 1 and 8, colour and mipmapping :o)