masked colour images tip

Blitz3D Forums/Blitz3D Programming/masked colour images tip

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

Well, the 1 indicates the texture should be loaded in colour. IF you use:

ClearTextureFilters()


It should disable any texture flags that blitz defaultly sets. Blitz by default uses texture flags 1 and 8, colour and mipmapping :o)