Export the scene from gile[s] as an ASC and then import it back into Max.
On the gile[s] site under extras there is a ASC importer for Max.
On the gile[s] site under extras there is a ASC importer for Max.
Do you mean ASE? I have that plugin, but it says it doesn't support vertex colors, so I will lose a chunk of my lighting solution if I use that.
nah, theres a max script that loads giles native .GLS file format if I recall correctly.
Sounds perfect. Any idea where I might find it? I've googled a bit and found nothing so far.