GL Specification with BMX please!!

BlitzMax Forums/BlitzMax OpenGL Programming/GL Specification with BMX please!!

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thank you for answering so quickly! :-)

I understand that, if blitzmax uses Xcode to compile in mac environment, it can't be easy to port to pc! xD

It isn't a problem for me, I have 3 PCs and an Imac G3 and I suppose I will be able to install MacOS X on it for debuging purposes, but other people should only have one machine, you should explicit it in the product page. (and using an emulator would be great... if only it doesn't take 3 hours to install anything...xD )

And, Mark, you're doing a great work, BlitzMax explose ALL other multi-platform compilers, keep it on!
However, other multi-platform compilers have window related commands, wich is the only lack of bmx. If you can solve this limitation, every one will use bmx to compile multi-platform code.

-edited-

the code for testing opengl version and multi-texturing doesn't work on the demo version of blitzMax, however, purchasing it will solve the problem. xD