Another thing I don't know is how to compile for another system diferent from the one installed.
It don't seem to be an option to do that (unless it is not present in the demo).
It means you have to compile your bmx code in MacOs X, WinXP and Linux to have your app in the 3 systems bmx support?
It don't seem to be an option to do that (unless it is not present in the demo).
It means you have to compile your bmx code in MacOs X, WinXP and Linux to have your app in the 3 systems bmx support?
You do indeed need to compile it on the target platform.
Although GCC supports compiling for different platforms, bmk doesn't. I'm not sure how much work would be involved in having it compile for multiple platforms, but I suspect it's not at the top of Mark's agenda.
Any mac with OSX 10.3 or higher should do fine, although PearPC might do for compiling (just make sure you have a book to read). Some people have bought MacMinis as a cheap(er) solution than a full mac.