Flip false in DirectX?

BlitzMax Forums/BlitzMax Programming/Flip false in DirectX?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Otherwise you could use SetSwapInterval(0) but Pertubatios way should be the common one.