The more that is rendered the slower it draws... RaGR and I are seeing this in a game we create together as well... The more stuff on the screen the greater the lag.
One solution I have been toying with is to draw the mouse pointer OR at least update its position several times in the main game loop. Have not implemented yet...
RZ
One solution I have been toying with is to draw the mouse pointer OR at least update its position several times in the main game loop. Have not implemented yet...
RZ