Does BliztMaxDX use 3D acceleration?

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I've had a quick play and I've got a wire frame mode working in Rockout under DX...

Add this somewhere before the main loop...
Const D3DFILL_POINT = $01
Const D3DFILL_WIREFRAME = $02
Const D3DFILL_SOLID = $03

Global d3dDriver:TD3D7Max2DDriver = D3D7Max2DDriver()
And replace 'WireFrame()'...
Function WireFrame (enable = True)
  If enable
    'glPolygonMode (GL_FRONT_AND_BACK, GL_LINE)
    d3dDriver.device.SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME)
  Else
    'glPolygonMode (GL_FRONT_AND_BACK, GL_FILL)
    d3dDriver.device.SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID)
  EndIf
End Function