Trinity3D Open Source

BlitzMax Forums/BlitzMax Programming/Trinity3D Open Source

ok,


Main:TEngine = new TEngine
main.findmode(640,480,32)
Cube:TEntity = Prefab.Cube(25)

Visuals:TBatch = new TBatch
Camera:TCamera = new TCamera

Visuals.AddCamera(Camera) 'might be set camera

Visuals.AddEntity( Cube)

Visuals.Sync()

Cube.UsePipeline( New TStaticBuffer )

Repeat
   Main.Cls(T_Color )
   Cube.Rotate( 0,mousex(),0 )
   Visuals.Render()
   Main.Flip()

forever


something like that. in theory.