ok,
something like that. in theory.
Main:TEngine = new TEngine main.findmode(640,480,32) Cube:TEntity = Prefab.Cube(25) Visuals:TBatch = new TBatch Camera:TCamera = new TCamera Visuals.AddCamera(Camera) 'might be set camera Visuals.AddEntity( Cube) Visuals.Sync() Cube.UsePipeline( New TStaticBuffer ) Repeat Main.Cls(T_Color ) Cube.Rotate( 0,mousex(),0 ) Visuals.Render() Main.Flip() forever
something like that. in theory.