You use Glew to access extensions, newer functions, etc. so you have to call glewInit( ) after creating your GL context. The recent 1.10 update included the latest version of Glew with support for OpenGL 2.0 extensions and all that stuff.
I was more expecting you to ask for the OpenGL specification documents with BlitzMax, to be honest.
I was more expecting you to ask for the OpenGL specification documents with BlitzMax, to be honest.