jfk
I'm using the test on a single surface mesh so there's no problem with getting the surfaces mixed up. If you run the test on any mesh you'll find that the xyz values stored in the .b3d are not what's listed when you examine the surface. It seems to transpose values for two adjacent vertices at irregular intervals. This can be extremely frustrating if you are trying to use mesh transformation/animation or vertex manipulation and the wrong bits are affected.
Here's a sample from a previous vertex_debug.txt I did. It's from the second part that shows the vertices assigned to a bone (first identifier) and the .b3d stored values (first three values) and the surface values (last three values):-
bone_Lupperarm
114 -0.509136 0.566088 -0.037949
-0.509136 0.566088 -0.037949
115 -0.475962 0.512421 0.052254
-0.755178 0.49754 0.029134
122 -0.509131 0.446608 -0.037958
-0.509131 0.446608 -0.037958
123 -0.470354 0.5 -0.086906
-0.767302 0.497315 -0.047245
Beaker
Mea culpa. I stand rightfully admonished and will now always use the codebox tags.
Cheers
GrumpyOldMan
I'm using the test on a single surface mesh so there's no problem with getting the surfaces mixed up. If you run the test on any mesh you'll find that the xyz values stored in the .b3d are not what's listed when you examine the surface. It seems to transpose values for two adjacent vertices at irregular intervals. This can be extremely frustrating if you are trying to use mesh transformation/animation or vertex manipulation and the wrong bits are affected.
Here's a sample from a previous vertex_debug.txt I did. It's from the second part that shows the vertices assigned to a bone (first identifier) and the .b3d stored values (first three values) and the surface values (last three values):-
bone_Lupperarm
114 -0.509136 0.566088 -0.037949
-0.509136 0.566088 -0.037949
115 -0.475962 0.512421 0.052254
-0.755178 0.49754 0.029134
122 -0.509131 0.446608 -0.037958
-0.509131 0.446608 -0.037958
123 -0.470354 0.5 -0.086906
-0.767302 0.497315 -0.047245
Beaker
Mea culpa. I stand rightfully admonished and will now always use the codebox tags.
Cheers
GrumpyOldMan