For an editor, ideally you could just output a script of objects that a parser can load into Blitz and apply JV-ODE functions to build the scene. I thought the ODEEd could do this (custom output modes) but as the program's uselessly bugged I never really got to look at it!
JV-ODE Physics Thread 2
Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 2The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.