Mustang, do u use b3d at future mark then?
:) heh... of course not, but I intend to use it (XSI) for my own Blitz stuff later on.
We have here at work own custom data format for 3DMarks and such... we used use straight LWO's years ago but that was far from ideal format - GPUs want their stuff very spesific ways, so we did a converter that converted LWO's to our optimized data format which was fast to load to the GPU.
Playing around with high-end shaders really needs a lot of custom coded stuff; not many if any model/scene format for example knows anything about shaders and such.