Trinity3D Open Source

BlitzMax Forums/BlitzMax Programming/Trinity3D Open Source

Here's the latest build, full source included,

http://s93153354.onlinehome.us/trinity/trinity.rar

copy into your blitzmax\mod\ folder to run.

this was (Edit-Is)used to power rifa, has various features including materials, textures, specular masking, pipelines, highspeed visulizers, collisions etc.

You may use this to extend it or in your own commercial or freeware games.

you may not base a commercial 3d engine off it.

I'll document each section soon enough to make additions easier.

Personally I only will use changes for my own games, not a commercial engine, as the rules apply to me also obviously.

I'll include any additions in the full package once every night to keep things sane.