Well, that might cause strange issues with the surfaces in the one mesh. More specifically, i found meshes in front of the multitextured mesh, get rendered on top of some texture layers, but behind others, in other words, it was screwed :o)
http://www.blitzbasic.com/Community/posts.php?topic=47514
You can see the blue of the river being rendered on top of one of the textures/surfaces in the mesh.
http://www.blitzbasic.com/Community/posts.php?topic=47514
You can see the blue of the river being rendered on top of one of the textures/surfaces in the mesh.