It all depends on how you want to texture the surface.
(128*2)x(128*2)=65536 btw guys ;). That's the polygon limit for an entity in Blitz if I recall correctly so any landscape detailing will have to be applied to a seperate entity which means if it's out of view would require it's own hide/show entity logic in your game.
(128*2)x(128*2)=65536 btw guys ;). That's the polygon limit for an entity in Blitz if I recall correctly so any landscape detailing will have to be applied to a seperate entity which means if it's out of view would require it's own hide/show entity logic in your game.