Try to load something like this:
Framework brl.glmax2d '<---- This is a must when needed
Import brl.pixmap ' Sometimes seems not to load
Import brl.standardIO ' properly when it doesn't stay in
.. top.
Framework brl.glmax2d '<---- This is a must when needed
Import brl.pixmap ' Sometimes seems not to load
Import brl.standardIO ' properly when it doesn't stay in
.. top.
I'm already importing standardIO and pixmap. I tried glmax2d as well, but I'm not actually using any 2d stuff. It's all raw opengl.
Sybixsus, Can you show any sample code?
There's actually quite a lot of code and I don't think any of it is revelant. Unless you have to call an official blitz command before creating a pixmap ( which would be odd, since you don't before loading one ) it's literally just dropping on the createpixmap command.
I'll see if I can cut it down to a more manageable chunk of code to post that still doesn't work. Maybe it's the pixel format that's wrong? I just copied that from somewhere.
TextureImage.Create(W,H,PF_RGBA8888)
W and H are both powers of 2.