what is more efficient?

Blitz3D Forums/Blitz3D Programming/what is more efficient?

128x128 polys?

If its that much, then thats only 16384 polys (32768 tris), one 3d object is good enough. I dont see what you would gain by doing any of the other things. Depends how many textures you want to use and in which combination, and if you want them to blend and how, etc. Any gfx card can render 32k tris, if thats whats bothering you...